December 19, 2007
Rants, Articles
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The unbelievable has happened! That’s right: Epic has released a beta version of it’s Linux Dedicated Server tools for Unreal Tournament 3! The first hundred-or-so linux dedicated servers have already been spotted online, so be on the lookout for those proper low pinging servers! Hopefully this release will help some server admins, and players, make the jump to UT3.
If you don’t quite understand the advantages of Linux Dedicated servers over Windows Dedicated servers; it’s simple really. Linux Dedicated servers tend to be more efficient, running the same games with lower pings for players and at lower bandwith costs for server hosts. Aside from the obviously improved pings these servers bring, another advantage is that linux dedicated servers tend to be priced lower. This means clans should soon be able to rent their first low-pinging linux servers for UT3 - and get that clan scene going!
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November 29, 2007
Rants, Articles
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As a long time Unreal Tournament fan, I’ve played every incarnation quite a bit - and as of last week that includes the newly released fourth edition: Unreal Tournament 3. During the past three years the game I undoubtedly played most was Unreal Tournament 2004… yet now I find myself unable to even think of starting that game, ever again. Why? It’s simply because Unreal Tournament 3 decimates it, in terms of pure quality gameplay UT2004 couldn’t possibly hope to compete.
Of course the previous paragraph might seem a tad fanboyish, so rather than writing it and leaving it at that, I’ve collected ten reasons as to exactly why I think Unreal Tournament 3 is so much better. Feel free to agree, disagree, discuss and add your own!
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November 21, 2007
Rants, Impressions, Previews, Articles
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If there’s one thing that’s important for a fast-paced multiplayer-based first person shooter, then it’s good quality maps. Unreal Tournament certainly featured plenty of those, but it’s sequels tended to disappoint greatly on this front. Now with Unreal Tournament 3’s European release only days away and the beta demo proving to be surprisingly fun, there is only one question on the minds of Capture the Flag and DeathMatch players worldwide: what will the maps be like!?
Fortunately there has been a fair bit of news on exactly this front, and it’s looking good! But let’s not get ahead of ourselves. Further in I’ll be covering some of the maps that have been unveiled in short gameplay videos and a bunch of benchmarking tests. Interestingly it looks as though the demo maps were amongst the most demanding in the entire game, so we can expect better performance than DM-Shangrila and vCTF-Suspense on average! Once again it seems the UT3 engine isn’t just pretty, but amazingly scaleable as well…
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September 19, 2007
Rants, Articles
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Over the years the virtual world of MMORPGs has given birth to a wide array of guilds, groups of like minded players. These guilds are as varied as the players themselves and come in all shapes and sizes. In such a crowded environment it can be hard for a guild to distinguish itself from the rest and attract members. It can also be hard to decide on a format for a guild you might be looking to create. In that light, I decided to write this quick recap of the three online guild archetypes.
So if you’ve always wanted to form a guild, but never quite had a basis to start from, then reading this will be a good start. Likewise, if you’ve been looking for a good intro into the various kinds of guild leadership or membership, or perhaps just want something to fuel your discussions of the ‘best’ guild type, then you’ve come to the right place. Well then… on to the rest!
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September 6, 2007
Articles, Technology
3 Comments
As PC gamers, most of you will remember the days of spending thousands (yes, plural) of euros if you wanted a state of the art gaming PC. Guess what? Those days are over!
In recent years the cost of nearly all computer hardware has plummeted. When you can get a powerful quad core processor (Intel Core 2 Duo Q6600) for a mere 260 euros, then you know the time must be right to upgrade! And not just processors have become inexpensive, but the same goes for hard disks, RAM strips, DVD drives, etc. With computer hardware prices at an all-time low, I decided to assemble a new PC gaming system of my own: a state of the art computer with some of the best processing power hardware available today. And all it cost me was 800 euros!
In this entry I’ll highlight the hardware I have purchased and the precise reasons for the low cost of this system. Perhaps more importantly, I’ll explore how you can assemble a system for this kind of price yourself. I’ll also include a slight theoretical cost comparison of this kind of new PC gaming system versus a ‘next-gen’ console. Read on for the full load!
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